SUBMISSION INFO 
Map Name: Overflow at the Water Factory
Author: Chookum
IWAD: DOOM2.wad
Intended Source Ports: Nugget Doom
Map Format: MBF21 + DecoHack (-complevel 21)
MIDI Details: War – Cisco Kid, arranger unknown (BitMidi)
https://bitmidi.com/war_-_cisco_kid-mid
Axelay – Stage Clear, arranged by HMHibiki (VGMusic), composed by Taro Kudo 
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GAMEPLAY DETAILS 
Jump: No
Crouch: No
Freelook: Yes 
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ADDITIONAL COMMENTS 
Description:
The water factory has overflowed and last the UAC checked, that isn't supposed to happen! Doomguy has been sent to investigate what's happening in this tropical base. Everything looks kinda different, too. It's much more colourful than you're used to. 
This map includes Co-Op Placements for UV+ difficulty, and a Deathmatch mirror of the map with some geometry changes. 
The textures are based off graphics I have been creating for game development in Godot. I figured I'd cross the streams and see what comes tumbling out. Previously I had put them together in a UDMF experiment a year and a half ago: https://www.youtube.com/watch?v=NYmakaOjzzY – which necessitated paring things down to fit in MBF21's constraints from UDMF. 
I had a more ambitious idea using the textures I'd created, but I decided to pare back and go fully featured on something smaller since my initial choice of map format/open layout proved overwhelming for MBF21's constraints. This took a few days to do. 
Resources:
AA-TEX assembled by Skillsaw et al. https://www.doomworld.com/idgames/combos/aa-tex
Bigfont is Status Report by Jimmy https://forum.zdoom.org/viewtopic.php?t=33409
Custom world textures/flats/props made by me
Secret and Pistol sound from Metal Slug, ripped by Aguila822:
https://www.youtube.com/user/aguila822/videos
Pistol replacement sprited by DIR for Pleasant Vibes from the Party Garage:
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/vibes
Skybox assembled from scraps in Mechadon's box of skies:
https://mekworx.the-powerhouse.net/meks-box-o-skies/ 
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